Showing posts with label MMORPG. Show all posts
Showing posts with label MMORPG. Show all posts

Star Wars: The Old Republic System Requirements

Friday, October 28, 2011

Do you want to know Star Wars: The Old Republic system requirements? You can read this article to find out the system requirements for SWTOR. As we knew, Star Wars: The Old Republic release date in North America is December 20, 2011. Star Wars: The Old Republic is an upcoming MMORPG based in the Star Wars universe. The game is being developed by BioWare and published by Electronic Arts and LucasArts. SWTOR is one of the most expensive game ever created because the cost rumored to be over $135 million.

Okay, now we back to talk about system requirements. I got SWTOR minimum system requirements from the official site. If you want to know Star Wars: The Old Republic system requirements, you can see the list below:

Star Wars: The Old Republic System Requirements


Star Wars: The Old Republic System Requirements

Processor:
  • AMD Athlon 64 X2 Dual-Core 4000+ or better
  • Intel Core 2 Duo 2.0GHz or better
  • Operating System:
  • Windows XP or later

RAM:
  • Windows XP: 1.5GB RAM
  • Windows Vista and Windows 7: 2GB RAM

Note: PCs using a built-in graphical chipset are recommended to have 2GB of RAM.

Star Wars: The Old Republic requires a video card that has a minimum of 256MB of on-board RAM as well as support for Shader 3.0 or better. Examples include:
  • ATI X1800 or better
  • nVidia 7800 or better
  • Intel 4100 Integrated Graphics or better

DVD-ROM drive – 8x speed or better (required for installation from physical editions only) Internet connection required to play.

If you want to buy SWTOR, you can buy it on Amazon

Star Wars: The Old Republic

Thursday, October 6, 2011

Star Wars: The Old Republic release date in North America is Dec 20, 2011 and on December 22, 2011 in Europe. Star Wars: The Old Republic (SWTOR) is an upcoming massively multiplayer online role-playing game that developed by Bioware. In Star Wars: The Old Republic, you should choose from either the Galactic Republic or Sith faction, then create a character. You can explore the fictional historic period of the Old Republic with all SWTOR gamers in the world. You're also can visit some planets, choose your races, pilot spacecraft, and more.

Star Wars: The Old Republic


Star Wars: The Old Republic

Star Wars: The Old Republic Features:
  • Discover a Fully Featured MMO - Join your friends and experience player vs. player Warzones, multi-player flashpoints, multi-group operations, guilds, auction houses, crafting, mounts, and much more
  • Define Your Star Wars Saga - Choose from one of eight iconic roles and become the hero of your personal Star Wars saga - an interactive storyline with cinematic dialogue and full voiceover for all in-game characters
  • Choose the Light or the Dark Side - Meaningful choices throughout your journey will determine your path down the light or dark side of the Force
  • Adventure with Companions - Build or break meaningful relationships with your companions as they join in your journeys and fight at your side
  • Engage in Heroic Star Wars Combat - Fight against reactive enemies in dynamic lightsaber duels, cantina shoot-outs, and large-scale multi-player battles
  • Pilot Your Personal Starship - Earn your own ship which is your base of operations as you explore the galaxy and participate in epic space combat



if you want to play Star Wars: The Old Republic, you must meet the minimum system requirements:
  • OS: Windows XP (SP3)/ Vista / Windows 7
  • Processor: AMD Athlon 64 X2 Dual Core 4000 or better / Intel Core 2 Duo Processor 2.0 Ghz or better
  • RAM: Windows XP - 1.5 GB, Windows Vista and Windows 7 - 2 GB, PCs using a built-in graphical chipset - 2 GB recommended
  • Video Card: ATI X1800 or better*, nVidia 7800 or better*, Intel 4100 Integrated Graphics or better*
  • DVD-ROM: 8x or better

Star Wars: The Old Republic Wallpapers


Star Wars: The Old Republic (SWTOR)

Star Wars: The Old Republic (SWTOR) - 2

Star Wars: The Old Republic (SWTOR) - 3

Star Wars: The Old Republic (SWTOR) - 4

Star Wars: The Old Republic is available in Standard edition and Collector's Bundle. You can find both of them and Pre-order it on Amazon because if you buy from Amazon, you will get early game access and a color stone to change your weapon effect! For more information you can visit Amazon.

WoW Cataclysm Review

Tuesday, October 4, 2011

Do you want to know WoW Cataclysm review from real gamers? But before you read their review about WoW Cataclysm, you can read short story of WoW Cataclysm that I taken from Amazon:

An ancient evil lies dormant within Deepholm, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth and biding his time until he can reforge the world in molten fire. Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.

WoW Cataclysm Review


WoW Cataclysm Review

Review by Dips

Edit: Before reading this review, please be aware that this is coming from the perspective of someone who started playing before they were a teenager. This review won't be necessarily as mature and thought-out as others, but may be an interesting perspective nonetheless.

I think almost all veteran players consider the glory days of WoW to be long gone. In fact, some may argue that the final glory days occurred during the Burning Crusade or even Vanilla. I guess I am no veteran, but despite this, us persistent players have witnessed moments of greatness throughout Classic, Burning Crusade, and Wrath that truly made the game worth playing. I leave Cataclysm out of that list intentionally, because I feel that this most recent expansion marks the end of such glorious moments, which have characterized the World of Warcraft for years. I feel that this expansion could mark the end of WoW completely.

I guess I should give some background about myself before I attempt to support such a grandiose assumption. I began playing the game a few months after release in Classic with friends. I was something like 9 at the time, and my first character was a Paladin. Many of my friends lost interest in the game after weeks and months, or their parents refused to renew their subscriptions, fearing that the game was too addicting. Thus began my pattern of playing for a few months, getting bored and stopping for a few months and then repeating the cycle. I never even hit the level cap in Classic because back then leveling took a discipline that most 9 year olds (including me at the time) didn't possess.
Enticed by trailers and beta videos of the Burning Crusade, I returned once again to experience Outland, this time playing an Elemental Shaman. For the first time, I hit the level cap and began raiding. But yet again, I never accumulated much gear or money.
It wasn't until Wrath of the Lich King that I finally learned to play the game competitively. As a Rogue, I progressed through the new Naxx, Ulduar, and ToC before leaving again just before ICC due to being sent away boarding school which I ended up hating and leaving after a year.

Now in the middle of High School, I've made an effort to return again - but so far this effort has been in Vain. I have a complaint in just about every aspect of the new expansion, so I'll go over the major ones.

New UI:

Logging back in on my Rogue in Cata, I could barely recognize the UI. A Dungeon Journal, A Guild Tab, A Dungeon Finder (I never really got used to it during Wrath), a completely re-done talent system, profession page, mount page, and companion page to name a few changes. The Dungeon Journal makes me really upset, because it eliminates basically any remaining challenge in Raids and Heroics. No matter how much research you did on old fights during BC and Wrath, there was always an element of anticipation and surprise going into a new fight. I got so used to watching Tankspot guides and strategies that I began to enjoy the research aspect. Unless you are literally at the highest tier of raiding these days, such research isn't necessary. Now you can see what the boss will look like, all of his/her abilities, whether or not you have to avoid them to stay alive, long before you actually step foot into the instance. Although it's hard to get used to, I was for the most part able to shrug this off. Once again, Blizzard continues to simplify the new UI making the game easier, what else is new?

Achievements:

Next I noticed that achievements like Glory of the Ulduar Raider and titles such as Kingslayer and The Astral Walker are still available. After all of the wipes I endured on my quest for even a Rusted Proto-Drake during Wrath, this frustrated me. I remember when seeing someone on an Ironbound Drake with the Astral Walker or Herald of the Titans meant they had skill. Now I got both of those achievements the other night in a pug of 18 level 85's in PvP and heroic gear, many of whom were prone to Ninja DC'ing. It made me truly upset to think about watching Vodka vs. Alone in the Darkness and Ensidia vs. Firefighter and all the epicness about those two bosses, as we one-shotted every hardmode with ease.


"New" Cities:

One aspect of Cataclysm, which others seem to love, is the re-vamping of Orgrimmar and Stormwind and their re-establishment as the capital cities. I personally hate Blizzard's choice to do this. There was something epic about being in a new world and a new city. It brings back great memories to think about walking through the dark portal for the first time and looking at the sky in Hellfire Peninsula. Being in Shattrath and Dalaran was great, and what made them even better were the portals that allowed one to head back to any city they wanted. I loved being around both Horde and Alliance in Dalaran, fishing in the fountain and doing dailies before returning to Ironforge to sit on the bridge. Now with Cataclysm, I'm stuck in a horribly over-crowded Orgrimmar (I faction changed during Wrath), in the same continents that I've visited for years. I honestly feel like the changes Blizzard made in Org and SW were just enough to crush any nostalgic feelings us old players had but not enough to simulate the feeling of a new expansion.

New Zones:

Some of the new 80-85 zones are cool, such as Uldum and Deepholm, but the questing has become so linear and easy that I got from 80 to 85 in about 4 days of casual playing. Traveling around doing Archaeology, I hardly notice the changes in the old world (besides a couple of zones, like the Barrens and Thousand Needles). I guess if you're leveling you may notice them, but all I can ask about the Cataclysm in general is who cares? For a level capped player who has no interest in leveling again, what does The Barrens being split into two zones have anything to do with me? Archaeology has done a decent job in getting me back out into the zones of Azeroth, but after all these years and considering I have every classic raid and dungeon achieve, it's starting to get old. Going back to the whole city idea; rather than leaving Shattrath or Dalaran and entering a colorful wilderness with strange-looking high level mobs, I leave Orgrimmar and see level 8 boars, which I've probably killed 10,000 times or more during my WoW career.

Mounts:

I had high hopes in this area but once again I was disappointed for the most part. There are a few cool ones, such as the Horde Scorpion, the Vitreous Stone Drake, and the Fossilized Raptor, but besides those I'm not very impressed. Besides the Vitreous one, the Stone Drakes don't even compare to Netherwing Drakes, Nether Rays, and Proto-Drakes. Camels are, let's face it, kind of boring and all the really rare and expensive mounts come from TCG and cost between 100,000 and 750,000 gold on my server, not to mention the Winged Guardian, which is purchased on Blizzard's store for real money. They even added a new Ahn'Qiraj battle tank as an Archaeology reward; now the true Scarab Lords with the Black battle tanks are hard to spot. I have the Vial of the Sands drake (which I'll get into later) but I still find myself riding around on either my Nether drake or one of my Protos (all of which, of course, you can still get) just because I think they look so much better.

Auction House/Money:

I'm not going to criticize this too much because I realize economies change and inflation must occur. But I'm still a bit bothered by the fact that, in Wrath it took me over a month to save up for a motorcycle, and now in Cataclysm it took me about a week to save up 35,000 for Vial of the Sands. Rather than working hard on the Auction House and having hundreds of auctions up at a time, making small, hard-earned profits from each, I go to sleep each night with one sword or dagger up for about 15,000 (the mats for which cost me 3000 tops and required no farming). At one point I friended a lot of my competitors on the AH to see who I'm dealing with. I was surprised to notice that many of them are level 1 Rogues with randomized names who I'm almost certain are Chinese farmers. Some of these level 1's play all day and night, don't answer any tells, and undercut you almost instantly.

Content:

I honestly haven't bothered with that much content so far in Cataclysm. The heroics are often too long and provide horrible loot. I have no idea why they eliminated the epic from the final boss that existed in BC and Wrath. I got all I needed from ZG/ZA in about a week, considering you can do them both many times a day, and now I'm hovering around a 360 item level - too low to be invited to successful BoTs and ToT4W without an achievement (even though I know all the fights without any research thanks to the dungeon journal) and too high to really benefit from heroics. Like another reviewer said, there were more bosses in Naxx (Wrath) then there have been thus far in Cataclysm - that's just pathetic.

One would think that with WoW progressing over the years the game would become more complex and difficult to master, on the contrary, Blizzard has made every effort to simplify the experience and make it more beginner-friendly. As a result of Blizzard's efforts, WoW has reached a sort of paradox. New players are great and always have been (call me a nerd but it will always be fun to find a brand new player at level 1 and show them the ropes) but Blizzard's development team has at this point utterly failed at balancing user-friendliness and challenge. Some people speculate that Activision is intentionally dooming WoW to make way for some future game, but I just can't imagine they would do such a thing. They've just failed on so many levels that I'm afraid the game is nearly beyond repair. Many reviewers are thankful that Cataclysm has severed their addictions to WoW, I'm the complete opposite. I only have a few years left to thoroughly enjoy video games before I head off to college. I've grown up with World of Warcraft, and as hard as it may be to believe, it's taught me a lot about people. I pray that Blizzard may get the message that so many of it's devoted customers are sending, but I guess only time will tell.

I know this has been a bit lengthy, but thanks for listening to my thoughts.

Review by P. Dui

I was addicted to WoW. I spent over a thousand hours neglecting my real life to play in the World of Warcraft. It was a fun time, even though detrimental to my real life. I had to quit cold turkey, because of the amount of energy it would suck from my normal life even though it was a lot of fun.

When Cataclysm came out, I was able to resist the temptation for a few months, but relapsed into WoW. I played through the Goblin Starting Zone, and the rest of the game was just BORING. It lost the spark. It was no longer an addicting cigarette, but just the butt. I am finally able to shake my WoW addiction and move on with my life. For that, I am grateful.

Cataclysm is just an old rehash of content, game engine, grinding, and elitism. It really was like another job and I finally got bored of the grind. The grind can be fun the first time around, but eventually it becomes a grind. Thank you Cata for helping me close this sad chapter in my life.

For every beginning, there is an end. Cata marks the end of the height of WoW and it's inevitable slow ending.

Review by W. R. Jones

World of Warcraft Cataclysm expansion took many of the things that annoyed players from previous releases then made them the basis for content. Whoever thought of taking all the things the average player failed at in a raid instance and making them even more numerous and deadly should be selling phone plans at the mall, not designing games.

I pity raid leaders now, the amount of yelling not to stand in stuff must be insane.

A few other things to consider:
The reputation grinds are epic, the heroics are tedious and unforgiving, the raiding requires you grind the previous two, PVP has been ruined for many classes... time honored skills removed or rendered useless, new battlegrounds are a poorly implemented rehash of older versions, "new" dungeon content is "old" content rehashed, and finally... grinding achievements are like crack, it consumes your life and returns nothing, much like this whole game.

Suggestions: Check out "Free to Play" (F2P) games for MMO's like... Forsaken World, Spiral Knights, Runes of Magic, Lord of the Ring Online.
For a pay to play game I'd give "Rift" a try, it's good for about 3 months of very cool questing, rift hunting and dungeon crawling, but unless there's a huge questing/dungeon expansion, 3 months is it.

All of WoW Cataclysm review above show us if WoW Cataclysm is not as good as previous expansions. If you've been played it, please share your WoW Cataclysm review by put your comment below.

Cabal Online Classes

Saturday, September 10, 2011

There are 6 Cabal Online classes: Warrior, Blader, Wizard, Force Blader, Force Shielder and Force Archer. After you created a character in Cabal Online, you must choose 1 character class from 6 Cabal Online classes. Each character class have different skill libraries, arsenal, strategies and even starting locations. If you want to know more about Cabal Online classes, you can read the detail below.

Cabal Online Classes


Warrior Cabal Online

Warrior
The Warrior class is the typical melee sword-user. They use Force to brutally enhance their physical abilities. They possess the highest innate vitality or health value and their offensive skills are slow and powerful. Their equipment set is by default the highly-defensive Armour Set, metallic armours made of various materials and two-handed swords, either Great Swords or Daikatana. They possess many strengthening buff skills that can even further enhance their capabilities, including party-targeted buffs. Their primary attribute is Strength which enhances their physical attack value and their resistance.

Blader Cabal Online

Blader
The Blader class is a fast sword-user melee class known for its enhanced dodging and accuracy, as well as the speed of its skills. They use Force to enhance both their dexterity and strength, giving them more flexibility than a Warrior. Unlike warriors, however, they possess only two party-enhancing strengthening skills; as such relying more often on their individual strengths even when in a party, namely their damage output and critical hit rate. Their equipment includes by default the Martial Set, a lightweight kimono-styled cloth which favours Defense Rate, or evasion, as well as a Blade and a Katana, or two swords of only one type if the player is so inclined.

Cabal Online Classes - Wizard

Wizard
The third class is the Wizard and it is the basic magic-user. They use Force to amplify the power of the elements around them akin to what a Warrior does to its own strength. Their primary attribute is Intelligence which raises their magical attack power. They possess several buff skills that can affect not only themselves but any other friendly targets they choose, as well as many party buffs. Some of these skills are well known, namely the most basic ones which increase Health or Defense and are usually performed on newcomers to aid them in their initial progress. Their skills have a powerful damage output; however, they have one particular difference from melee classes, which is their area of effect, or AoE. While melee classes deal high damage to lesser enemies with the same skill, Wizards disperse their damage through the highest area possible for all classes. Combined with the paralysing capability of all of their strongest skills, Wizards are crucial for controlling masses of enemies. Their main disadvantage is their lower Defense; still, this can be tactically overcome by making use of the stun effect of their advanced magic. Their equipment set is by default the Martial Set and dual Orbs, single-handed globe-shaped controllers which spawn staves in recent versions of the game.

Force Archer Cabal Online

Force Archer
Force Archers are a variation of Wizards who prefer to manipulate rather than amplify Force. Because of this, their skills have a lesser area of effect in comparison to the Wizard's skills but, in contrast, their damage is more precise, more accurate and with a higher critical hit rate. They visualize and create a weapon in a way similar to the Force Shielder, which is the Astral Bow; this weapon enhances their accuracy and critical rate. They also possess the highest attack range of all classes, even higher than that of a Wizard. Unique to this class, they possess supportive magic such as powerful single-target and party Healing skills, as well as many useful buffs, especially some used on new players alongside the Wizard's. Their skills have the fastest casting time of all, giving them a high damage per second value. Force Archers value Intelligence and Dexterity, both for magical power and dodging, as well as the balanced Battle Set and dual Crystals.

Force Blader Cabal Online

Force Shielder
Force Shielders are one of the two classes who have learned to materialize Force into a real weapon. By studying magic, they have gained the ability to visualize and create an Astral Shield, a relic which provides them with greater Defense. This class is the basic tank class which possesses the highest Defense of all classes and, when combined with its powerful damage-absorbing party skill, can effectively guard other party members from a high amount of damage. Force Shielders also possess a basic Healing skill, unlike all other classes save for the Force Archer. Their latter skills are also the most critical damaging techniques of all classes, making them both a good defender and attacker. Like the Force Blader, they are a hybrid Sword-Magic class. However, unlike the Force Blader who ultimately will have to develop both spheres to be able to use curses, the Force Shielder can truly specialize in only one area of expertise. A Sword Force Shielder will focus on the physical Sword skills and value brawling and critical damaging. In this case, they would value Strength and Dexterity for physical power and resistance. A Magic Force Shielder will focus on Magic skills, namely cannon-type targeted spells which value damage per second instead of high instant damage. They will rely on Dexterity and Intelligence for strength, resistance and dodge. The class can also be hybridized to fully utilise its complete potential, commonly making use of paralysing Magic skills when fighting against the environment. Their arsenal is by default the Armour Set, a Blade and a Crystal, counterpart to the Orb, though it can depend on the type of specialization taken if the player so chooses.

Force Shielder Cabal Online

Force Blader
The Force Blader class is themed as a magic swordsman. They use Force to empower their blade arts and have developed unique debuff skills that no other class possesses. Although they can use targeted cannon-type magic skills to fight, their sword skills are the strongest, their magic affinity being demonstrated only in their Force-imbued Sword skills. Their most powerful attacks are also enchanted with curses, causing negative handicapping effects on their targets alongside damage itself. Because they evenly nurture all three of the main attributes, they are both the most flexible and most time-consuming class to develop. Their equipment is by default the balanced Battle Set, a protective suit made of many different kinds of fibers, a Katana and an Orb. Their complexity in the use of curse skills makes them a class best for advanced players.

So, from Cabal Online classes above, which Cabal Online class you interested in?

Buy Cabal Alz or Cabal Gold

If you want to buy Cabal Alz or Cabal Gold, you can do search on Google. You'll find a lot of Cabal Alz sellers. You can pay them by Paypal, Credit Card or MoneyBookers. Before you decide to buy Cabal Alz, you must sure if you buy from reliable seller.

Buy Cabal Alz

Some of them sell Cabal Alz for all servers. So, you can buy Cabal Alz without worried if they don't sell it for your server. Here are the servers list that usually they supported:
  • Jupiter - Euro
  • Mars - Euro
  • Mercury - Euro
  • Powerleveling
  • Merkur - DE
  • Venus - DE
  • Mars - DE
  • Mercurio - ES
  • Venus - ES
  • Mercure - FR
  • Venus - FR
  • Mercurio - IT
  • Venere - IT
  • Jupiter - BR
  • Marte - BR
  • Mercurio - BR
  • Mars
  • Mercury
  • Venus
  • Mercury - US
  • Venus - US
  • US - Items
  • Account - US

For price estimation of Cabal Alz, you can see the detail below:

Jupiter - Euro
80M Alz = $4.41

Mercury - US
80M Alz = $4.97

I hope this article can be helpful for you who want to buy Cabal Alz. If you have information or recommended Cabal Alz seller, you can share it in here by put your comment below.

Cabal Alz and Tips to Get It!

Cabal Alz is currency in Cabal online. As another MMORPG (ie: Sherwood MMORPG), you must kill monsters, performing quests to get more experience points, grinding and explore into dungeons to get treasure and Cabal Alz. You can for a party together with another players (max. 6 characters). Party member with higher contributions in the party will get higher bonus experience points.

Cabal Alz

Do you want to know the tips how to get Cabal Alz? I got this tips from Cabal Forum. You can read the tips below:

LiD runs- average 700k-1M per hour usually, get lucky, amp or bike key drop, or SEM, occassional UCH, but mostly sales of UCM and FCH in batches of 5-20 depending on if you are free account or premium for the AH
RS runs- average about 900k-1.2M per hour from, UCH sales, lvl 3 crafting mats and such, if lucky a bike key or amp drop
EoD b1f- about 1-2 mil average per run depending on how lucky your UCH drop average is.
SoD run- depends how dedicated and how fast you can run it, 2-4 UCH drops on average, etc

Rare drops are based on how dedicated you are in your runs, so more runs you do in a day on the same channel in a particular dungeon increases your rare drop chances. All in all while I was playing LiD, EoD1 and SoD were generally the most profitable, especially LiD if you can get batches of maps for between 250-500k ea, 2 ucm drops at 250k ea map part and 250k ea ucm already 250k ahead though i generally could walk out of LiD with like 8 ucm and 10-12 fch per 3 -4 runs straight, 10-15 minutes each run= about 4-6 runs per hour do the math from there.

SilverIceForum

Please put your comment about Cabal Alz tips above :) You can share this Cabal Alz tips to your friends. And if you have another tips to get Cabal Alz, you're also can share it in here by put your comment below.

Sherwood MMORPG - Sherwood Dungeon

Friday, September 9, 2011

Sherwood MMORPG or Sherwood Dungeon is a free 3D world massive multiplayer online role playing game that you can play from your web browser or facebook. Your mission is defend your honor in combat and you're also can meet players from around the world. Here are the game features:
Sherwood Dungeon
  • There is treasure in a hundred of dungeon levels
  • There are 6 themed islands to discover
  • Quests, merchants, magic and monsters
  • More than 1.5 million players from around the world

The important thing you should to know is you can play Sherwood MMORPG without registration and no need to download! Before you play Sherwood MMORPG, be sure you have installed Adobe Shockwave Player to your PC or laptop. If you don't have it yet, you can search and download it from google.

Sherwood MMORPG

You can play Sherwood MMORPG from your web browser by click here! But, if you want to play it on your facebook, you can click here!

Space Marine Painter

Thursday, September 8, 2011

You can find so many Space Marine painter from the internet to paint space marine. I want to share to you a great resource where you can find a space marine painter. The name of website is The Bolter & Chainsword. I guess you ever heard about those site, doesn't you? At those website, you can find a Space Marine painter like the picture below:

Space Marine Painter


Space Marine Painter
Space Marine

In addition there also another painting programs that you can use. Here are the complete list:

Imperial Forces Recognition (Painters)
  • The Space Marine Painter V9.0
  • The Space Marine Painter V5.0 (Kept for access to the wargear options
  • The Terminator Painter v2.0 Beta (New Engine)
  • The Terminator Painter
  • The Sister of Battle Painter Beta (New Engine)
  • The Sister of Battle Painter

Enemy Forces Recognition (Painters)
  • The Fire Warrior Painter V1.0
  • The Fire Warrior Painter V2.0 (Beta)
  • The Chaos Marine Painter
  • The Ork Painter (Beta)

Are you interested to try the Space Marine painter? You can try it at here: Space Marine painter. For the another painting programs, you can find it in here!